1. hi….great post..can you give me details about the depth and breadth of the survey?


    1. Agreed – this would certainly add some context. Is this 20 or 20,000 respondants? Are they LMS administrators, buyers, end-users? Are they US-based, Global?

      1. They were e-learning end users and vendors. I can say vendors did respond, because I had a few respondents email me, and a few were vendors, and not just LMS.

        Were they mobile learning or social learning? Can’t say, because I did not ask what area of e-learning they were or if they were LMS only folks. I did not see relevance in that inquiry, because the questions were not all focused on learning platforms.

        Thank you.

  2. Please give some information about which LMSes that have been mentioned in your survey.

    Modern learning platforms have the capability to meet several of the features you miss such as online storage and embedding of rich content.

    In addition it is possible to connect to excellent 3rd party tools via APIs. Example, it is no problem for an online game to be integrated with a learning platform so that the teacher can utilize games in the teaching- and learning context. This is more a matter if the online game developers are interested in creating rich integrations with the learning platform and then lower the threshold for the teachers to include online games in their lesson/course planning. I think that few teachers are using online games in teaching because the games do not give teachers useful information about student outcomes or results. It is difficult to justify the use of games in education if you can not prove that games have a useful function in relation to the planned learning outcomes. If the games can help teachers to assess students’ skills, they can also be helpful for the planning of future teaching sessions, included differentiated teaching.

    I have one question to you predictions to Content Authoring Tools in the next two years:
    Do you think a majority of teachers will prefer to build courses on an iPad and not on a computer?
    And why?

    1. One note: itsLearning is a learning platform vendor, targeting the education – primary, secondary and higher education market. The platform does offer a robust set of features, and offers “up to 7GB” of free online storage through the Google email account – and that account does not have advertising. . The solution comes with cloud email – u choose either Google or Microsoft.

      Frankly, I am glad to see a learning platform, include some very cool features

      It should also be noted, that you can do the same thing with your GMail account and you can get 7GB of free online storage. The product is called Gspace, and by clicking its name, you can go to the site. It has easy to use directions, you need Firefox though.

      In response to your question:

      With APIs and Mashups any system today, whether commercial or free, virtually anything you can think of – can be built, especially with Mashups (but not everything..yet, the technology.
      just isn’t there yet, for a user experience).

      In response to your last question: From the education market their biggest challenge will tie to open source systems and Blackboard. Since both lines are very big in that market.

      But if I can create a course, utilizing all the features and capabilities of an iPad/iPad2 and other tablets, which not even the best touchscreen standalone desktop can do, why not? I still hear naysayers about people building courses in “the cloud” and how no one would do that or why would they want to.

      Let’s remember, that when you are looking at the tablet market and its users, a great chunk is coming from that space vs. corporate. So, if I can create at wherever, and then with off/online synch why wouldn’t I? Especially if my school’s network speed is awful and my home is running 40MBs stream.

  3. Who was surveyed? I’d like to server the demographic where 40% have tablets …

    1. e-learning end users who could access the survey link via my E-Learning 24/7 linkedin group and several other e-learning linkedin groups incl. ELearning Guild, eLearning Companies, ELearning 2.0, etc.

      I honestly thought it would be higher, so from my perspective I was surprised. Why should it be a surprise that people are purchasing and using tablets, and believe it or not, there are more brands out there than just iPad/iPad2. Tablets is the number two fastest growing mobile device market, some vendors are coming out with multiple tablets at the same time, i.e. 3 sizes by one vendor, and thus the initial projection of 85 tablets flooding the market by the end of the year is way off. IT is exploding.

      I recall one person telling me that they are using tablets in the construction industry, so why should the numbers be surprising?

      One other thing to think about it – buyers and suppliers could and did respond to this survey, so it is likely some of those respondents work at the same e-learning companies who do not offer it.

    1. Before tablets the m-learning market was not growing as quick as one might think, however Post iPad launch it is moving faster then social learning adoption.

      There is a demand and people are using it, and the hyper growth speed of m-learning is, IMO, a direct result of that.

      And let’s not forget, that the survey respondents were e-learning end users. Forrester’s data was not from our industry, plus for those projections what was their methodology? Did they do cluster sampling or another method of sampling and what variables?

  4. I just figure if 40% of people are using Tablets, I might have seen more … I’m pretty sure I’ve been looking hard. Plus Forrester research has a bit more credence than your average blogger.

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