Adobe announced on Nov. 9, that it is ditching Flash for mobile devices and instead focusing on HTML5 development. This is the right move. For HTML5 fans, vindication. For Flash fans, shock. Isn’t life great?
With the advancements in technology in the cloud, more and more people are starting to use products that at one time, were only available on their computer. Yet, when it comes to e-learning, the majority of vendors are missing the wave.
With the growth of mobile learning, you would expect vendors in all areas – from LMS, Web Conferencing, Content Authoring tools and others, to have an app. Yet, that isn’t the case.
Technological advancements such as the Kinect device, touch free gesturing will enable the next evolution of mobile learning to happen. But it won’t be happening with smart phones. It will be with tablets.
There are many traps out there in the e-learning marketplace, nowhere more often seen then in the LMS market. Five traps are listed with identifying markers and how to avoid them. Plus, the new E-Learning 24/7 Blog Linkedin Group – an extension of E-Learning 24/7.
LMSs will survive for years to come, but they must change, they must invigorate and innovate. With the number of vendors in the market, those that stand like stone or run in a wheel like a mouse, will watch their competitors race past them to garner a larger share of the market – the global market.
Augmented Reality has the power to change m-learning as we know it. With information overlays, graphics, audio, live communication all being seen in real time on your smartphone, the learning sky has never looked brighter.
A listing of free quiz and test maker tools that are available in the cloud and for download. Details are listed along with my top three. Links to the products are provided.
There are many buzz words in the industry, but often times they can be confusing. On the other side, vendors love to pitch their clients, but how do you find out what clients really like their system.
While the rage in the m-learning industry is focusing on Smartphones, I believe the real player in the market will be the e-reader, which offers enormous possibilities and features that will truly incorporate the essence of e-learning.