Current state of Gamification in the LMS Market
The current state of gamification in the LMS industry is on a positive upswing, but there are still issues to resolve. Until this happens, not everyone gets to play.
The Truth and Realities of E-Learning
The current state of gamification in the LMS industry is on a positive upswing, but there are still issues to resolve. Until this happens, not everyone gets to play.
The time has come. I can now state there are differences between a LMS and learning platform. In the end it is up to each customer to decide which one best meets their needs today and in the future.
Shhh. it is a secret. Not anymore.. Not anymore. Expands on my talk from Australia on LMS secrets.
Human Resources is great for many things at any company, but the notion that HR can easily slide into e-learning and/or be the voice when it comes to selecting a LMS just isn’t the case. Rather it could become a disaster, unless steps are taken.
Post review of the 2015 ATD conference held in May 2015, from Orlando, FL. Includes my “good surprises” and my one “What were they thinking” vendor
 Hello from down under, Peter the Koala says hi, which is funny because Mr. Cutie pie Koala could rip your
K-12 school districts and schools are in a crisis mode when it comes to e-learning, specifically with LMSs. It doesn’t have to be that way.
Paul Schneider in my opinion is one of the guru’s in the authoring tool industry. I have been fortunate to
Creating an e-learning strategy up front will save you a lot of time down the road. Yet, many people jump right into the middle of it without figuring it out beforehand. The result? Mixed.
A recent study found that 26% of LMS customers are unhappy with their LMS. I have seen higher numbers as well. The point of it all is that those “retention rates” are really misleading because many people are not happy. It can change.