VR in L&D and Training is struggling for mass adoption. Cost of the headset and content are the main reasons.
Here are my 2017 e-learning forecasts. Includes LMS, mobile, AR and VR content.
Virtual Reality headsets are already on the market, but in 2016, when some of the bigger names, Oculus Rift and Morpheus hit the scene. And let’s not forget about Microsoft. As for learning technology (digital by 2018), e-learning (online) by 2020.