VR is it on Life Support for L&D?
VR in L&D and Training is struggling for mass adoption. Cost of the headset and content are the main reasons.
The Truth and Realities of E-Learning
VR in L&D and Training is struggling for mass adoption. Cost of the headset and content are the main reasons.
LXPs are changing their messaging; from learner-centric, to L&D driven. Is it really in the best interest of the learner or for HR or L&D department?